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Twoxfourman  (Level: 82.4 - Posts: 153)
Mon, 23rd Oct '06 5:19 PM



I issued a showdown challenge, and the question never came up. Now it shows I have an open challenge. My browser stated it was waiting for a response from Sploofus, then it locked up. Is there any chance the showdown can be cancelled?

Baggiob  (Level: 142.7 - Posts: 888)
Mon, 23rd Oct '06 5:27 PM

Don't know if it can.
The exact same thing happened to me last week. The question never showed up at all but yet the showdown was staged.

WHICH I LOST....................ARGH

I suppose the best you can hope for is that either the other person doesn't answer at all and you win.
Or that they get it wrong so you don't lose the points.

Sorry to hear that it has happened to someone else.

Larrybus  (Level: 304.7 - Posts: 383)
Mon, 23rd Oct '06 5:44 PM

With the current epidemic of TQOTD timeout problems, which are very likely related to problems with showdowns and wagers, it would probably be a good idea to abstain from showdowns and wagers until the problem is resolved. Showdowns and wagers are risky enough already.

Heatherisme  (Level: 10.6 - Posts: 9)
Wed, 25th Oct '06 2:37 AM

The same thing happened to me last week.

So I went wondering around the Fequently Asked Question Area. (Your Account->Player Support->FAQ) There is a link where you can report it, but then it also says, "99% of the time the error will have been caused by a communications disruption with your ISP. In this situation, nothing can be done, and a question will not be re-sent."

So I didn't report mine. I'm just hoping person I challenged in my showdown doesn't respond.

Hope this helped a bit.
Good Luck

Smoke20  (Level: 62.6 - Posts: 2815)
Wed, 25th Oct '06 11:05 AM

Yikes! Something else to worry about!

Larrybus  (Level: 304.7 - Posts: 383)
Wed, 25th Oct '06 1:07 PM

There seem to be an awful lot of "communications disruptions" lately. I'd report it anyway if I lost points, especially in a showdown or wager, which I recommend not doing except, if you still insist, during low traffic periods, e.g., 23:00-07:00 ET.

The time should have absolutely nothing to do with anything outside of the user's PC. It's been pretty obvious that the errors in timing seem to be worst when the internet and/or the Sploofus server are busiest. The measured time should have absolutely nothing to do with anything outside of the user's PC. If it does (and the "Sploofus time" certainly does) then it's just an ESTIMATE of the actual time with guesses to allow for the vaguaries of the internet and the Sploofus server itself. It obviously is neither consistent nor accurate as the increasing number TQOTD and quiz timeouts and -47 second WR times show.

Network glitches have been around as long as there have been computer networks. The timing algorithm should be able to recover from them. If the timer ran completely on the user's PC, a simple retransmission would resend the actual timing data back to Sploofus. A bonus would be a huge reduction in CPU cycles that Sploofus currently spends doing timing tasks for hundreds of concurrent users. In addition, the user's network connection would have little effect on his/her times. Dial-up users could compete on equal terms with those on 100Mbps connections.

My guess is that a major upgrade of the Sploofus server, as in February, would restore times to something like their previous illusion of accuracy until the site grows even larger in the future. Then this will happen again.

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